The Terror of the Seas

WE ARE THIRD LEVEL Tales by Triggg (I claim artistic licence on erroneous facts)
We now have some killer stuff

April 19, 17

Present this day of DM high Ceas featuring Chris B
Kira the Witch (Bob)
Masahiro the human Fighter (John L)
Quinn half-elf Cleric , chaotic good (Glen)
Kanye the giant Halfling (Ryan)
Ishmael the half-orc Ranger (John M)
Triggg the gnome Wizard (Jo-Anne)

“We are strong. We are powerful. We are 3rd level !“(said with a Darth Vaderish voice)
Flush with cash, pockets bulging, we go shopping. Kira and Masa want to sell their gems scavenged from the cave on mushroom isle. Kira gets 270gp for hers and Masa get 550. Kanye is beaming. He only lost 20gp this time in his foiled bluff. What we really want is a way to control an air elemental to power the magic on the Fina. The wand we need is worth 3000gp.

We go back to the guild club to find another job to finance our wannabe wand. As usual the clientele are well healed. After an unsuccessful foray into the gathering we find a guest of the guild who wants us to transport mined titan fang for him to Shelzar from Fang’s Falls. There are many alarm bells ringing while we negotiate with this fellow. One is the money isn’t good enough. Two, handling the titan fang might be detrimental to our health. Three, there is a risk of pirate encounters on the high seas…wait a minute that a plus. Three, the money just isn’t good enough. We politely decline. A waitress comes by and leads us to the 2nd floor where she explains, there are better paying jobs to be found. Kira glamour’s up… “It never hurts to look ones best “ she explains. We are approached almost immediately. Mara (the woman who wanted the blue mushrooms) has given us a glowing reference. The reference and Kira’s look obviously makes us an attractive bunch. If only Ishmael would stop picking his nose! A noblewoman flanked by two men states to us “we have a problem with silver pirates taking too many cargo ships. Military ships as well! We will pay 15000gp for the capture of one of pirate ship. “ We are quick to consider the offer because of the additional power the wand could give us to attempt such a feat. We negotiate a 5000gp deposit. She readily agrees but in return requires, at the very least, information about the silver pirates within 2 weeks. The noblewoman just happens to have a purse of 5000gp on her which she gives to us. In response to our query, the woman mentions that only one military ship has tried to capture the silver pirates so far, unsuccessfully. Before leaving the guild club we find another job which will make our trip even more profitable and interesting. We decide to transport casks of ale for 2000gp. PARTY!

Back at the market, along with the purchase of the air elemental wand, Kanye picks up 510gp of poison for his darts: scorpion giant, wasp green and blood oil. Kira, Masa and I spend 300gp each for scrolls and alchemical stuff. My scrolls are shield and mists. I copy them down and memorize them back at the ship. Back at the ship, we stow our new gear, learn our spells, poison our darts, shine and sharpen our weapons, meditate and sleep.

Morning comes and we set sail hoping for an encounter with silver pirates. Our destination is the island of …to drop off the ale. Our first day out we try our new wand. We cast a water elemental onto the bilge pump/propulsion device. We lurch forward adding a 100yards/round of distance to our journey. Captain Fatty barely maintains control of the Fina as she jumps forward. Then for fun we cast an air elemental which sends us to beam reach at 15knots/hour.

Later, Kira keeping watch in the crows nest yells down that she sees a swarm of 8 giant stirges flying towards us. Everyone armours up and Quinn gives us a welcome +1 to AC. Kira and I cast mage armour upon ourselves just in case. The insects attack. Kanye shoots and misses. Masa shoots and kills one. I burn one with acid. Quinn casts a wind wall on the deck of the Fina which is good for 18 seconds. Kira shoots and misses. The insects hit the wind wall and are propelled up 40ft out of mischief for 6 seconds. Masa kills another bug. I kill the one I injured (#3) with my club. Captain Fatty does a dumbass sailing manoeuvre and Kira falls out of the crows nest but spell casts her way gently back to the deck. The ship continues veering hard to starboard (right). Kira, on her way down, catches a glimpse of something scary in the back of the boat and yells out a warning. I kill another bug with my club of apprentice. Kanye injures another with his short-bow. Masa misses. Quinn and Ishmael runs towards the scariness at the back. The insects spot their movement and attack them. The sturges latch on to their juicy prey. Ishmael, freaking out, hits himself but manages to kills one (5). Kira casts a web on the stern and notices that the captain is bleeding. I re-injure a stirge while Kanye trip on the bug corpse and watches helplessly as his weapon slips from his grasp and flies overboard. Masa kills the injured bug (6). The two bloodsucking stirges are sucking fast and furious on the lifeblood of Ish and Quinn. Quinn casts lightning strike against the bug on him (7). Ishmael is panicking so badly he hits himself with a double critical and can barely stand. I kill the last stirge. At this point things get kinda fuzzy and I truly feel like I’m not present.

Something is struggling under Kira’s web. Quinn the cleric heals Ishmael and he immediately runs over to kill the invisible form struggling beneath the web. Ishmael’s attack forces a giant spider to appear from beneath the web. The spider lounges for Ish and bites him. Kira uses another healing spell and stops Capt Fatty from bleeding to death. Kanye’s bow starts to sing and the spider loses its glamour. A small winged devil called an imp appears. The imp throws up his hands and shouts “ok you got me”. You bet we do as we slip the manacles of cooperation on it. Quinn heals the imp enough to keep it alive for questioning.

Returning to Fangsfall
Probing the Kira

Attendees: DMHC (of course), Prince John Matic, Jake Duke Punshon, Joba the Marquis de Marcoux, Ryan Big Chief Hooy, and John Tzar Lenz (your humble scribe).

- 74 NM to Fangsfall and closing is where we pick up the action. There be good sailing winds out there, and even the pug-nosed, bow-heavy, junkyard dog Kira is making good way under the semi-competent eye of “Captain” Codbiter. Attentions turn to figuring out what those two other magical auras are that Triggg noticed at the end of last meeting. First, in the bilge, she manages to figure out that the semi-spherical apparatus connected to tubes venting out the back of the boat is a propulsion device once a water elemental is summoned into it – think Seadoo. Very interesting, indeed! We’re all looking forward to when Triggg and Katt develop their magical prowess enough to be able to summon such elementals (as well as the air elementals needed to work the magical mast ring we found earlier). Unfortunately, the wee gnome is unable to determine the nature of the magical aura at the bow that glows from beneath the ships hodge-podge of scrapyard cladding.
- What to do with this heavy chunk of ugly that is the Kira? The conversation reels and jigs, arguments posting and being reposted to, opinions passing between all crew members like a sneeze at a nursery school. Katt argues to just beach the whale and rip its magical bits off in private; the rest of us lean towards dry-docking the hulking slag and surgically harvesting her jewels. The majority rules and we sail ‘er toward Fangsfall. “Captain” Ishmael decides that he wants to have ogre strength to go along with his actually being an ogre and chucks back the last of our red mushrooms; +4 Strength ensues, and he’s feeling bad to the bone. Until we hit land, at least, and then this new brawn in gone, along with that of Sven and the levitating abilities of Kanye the Giant and Katt. D’oh!
- We start flashing Guild credential badges like we’re FBI and take the last dry dock hold for the high-assed Kira. Immediately, Triggg’s and Masa’s engineering chops are put to the test, and they are not found wanting; the bilge propulsion device is stripped and transferred to the Fina toute de suite. The rusty pastiche that is the front cladding falls next to the engineering talents of the gnomo and the homo (sapien), revealing an inserted magical strip that runs the length of the stem, from bowsprit to keel. The magical nature defies Triggg’s efforts until we run to town and drop seven-fiddy on a Wand of Identify, after which it spills its guts faster than the Duke at a Dock-in weekend. It turns out that this magical insert can absorb a fly or levitation spell to make the boat rise up in the water (though not out of the water) to cut a light swath through the seas, allowing nimble travel and exceptional making of way. Looks like we are going to have to purchase a few more wands!
- Okay, but how to transfer this strip to the Fina is the next question on our minds. We consider a butchering job of cut and paste but decide that it would leave the Kira unsailable and likely unsellable, so we instead use our Guild connections once again to hire the best shipwright we can find. This turns out to be a withered, weathered, gap-toothed salty ol’ sea dog named Drake, a man who likes his drinking vessels as much as his sailing ones. We somewhat-naively offer him the Kira in exchange for a proper job of transferring this magical stem piece in tact from the Kira to the Fina, and he is more than a little pleased with this deal, especially once he gets a look at her amazing hull construction. Turns out the Kira is a princess beneath her shabby rags, a piece of shipbuilding wonder that leaves Drake in complete awe. Oh well, we may not have gotten maximum value out of this rig, but we’re trying to build some social equity here in the harbour, and we feel that having a happy shipwright in our corner will pay dividends in the future, especially since we seem to be a bit hard on ships. He gets to work with his crew, and it’s the labour of a few days.
- Meanwhile, we decide it’s time to get paid. We get found by our employer, Mara, and get led to the wealthy end of town to a back entrance into the keep of the town’s head honcho, Lord Killian Vrail, the military dictator of Fangsfall. There in palatial accomodations, we find Mara, who is mightily impressed with the speed with which we have fulfilled our contract. She pays us a 500gp bonus on top of the promised 2 Gs for our 5 blue mushrooms (which have powers of granting eternal youth, we have heard). We ask Mara about the red and yellow schrooms, and she says that she’s heard their effects only work until their imbibers touch land (at this point, it’s uncertain whether the abilities are permanently gone or whether they will return once we get back out to sea). With pockets bulging and our merchant rep soaring, we head back to the docks to continue our surgery.
- Next, we decide that our ghost-rider prisoner might have some more important info to divulge if we can figure out how to communicate with him. We had asked Mara for the rental of a spellcaster who could cast a Tongues spell for us, and the next morning, Triggg gets touched just the right way and starts speaking with the prig in the brig. Turns out he’s not such a bad guy. He’s a member of a fleet of sailors from across the Blood Sea (myth that there ARE no people beyond the Blood Sea: Busted) who have come here seeking their peoples’ treasures which were cast all about the world during the Titan Wars. They seem to be a people who keep to themselves, and our man appears to be but a lackey in that society, subject to the commands of the sorcerers of his people. He said that the other ghost-riders had ripped out some magical navigational device from the Kira, a device which allows them to track down their treasures. He mentions that they have a village down southward down the coast a ways and that he’d like to get back to them. He says that several of their ships have been captured by the Silver people, who have the ability to control weather. The Silver people then seem to re-gift these ships to those lizard folks that we have met before to sail. News that the Kira has the “Taint” of prior Silver people’s presence prompts us to look into our Rolladex to find Captain Arbuckle, the dude to whom we sold the Loosey during our last visit to port, in order to get his team of clerics to give the Kira a proper once-overing with holy Pinesol and SOS pads. He opens with a price point of 1000gp, but after much hard, expert bartering, economic salvos raining back and forth between the camps like broadside artillery fire between 3-masted warships, we end up settling on a price of 1000gp. Katt had supposedly almost worked him down to 980 when Kanye the Giant insisted that Arbuckle also throw in 16 titties and an extra round of Alize. The price bumped back up to a cool thou. We feel good about that price.
- The clerics do their work and don’t seem to notice too much of the specialness of the magical devices on board – we breathe reliefedly. We semi-promise our prisoner that after we’re ready to sail, we’ll drop him south of town on the coast with a bottle of water and a sandwich so that he can walk back to his people, putting in a good word about our crew to his superiors if they think to track us down. What’s that feeling of sudden competence stirring deep inside? Oh! I think we’ve just gone up a level!!

Cabin week

Shenanigans abound for a cabin adventure.

Further Adventures

Ryan, Jake and John with Buhler as DM. We continue to go up the side of a mountain, and not get too injured. Then found a cave with6 bat creatures; managed to take them out. Our cleric was out, so we managed to use a heal potion to save her. Also need to search the room


played with Buhler, Jo-anne, Punshon and Lenz with myself. Finished climbing up the mountain, killed some bat creatures. Then, while still climbing the mountain, and encountered 2 cat creatures with human faces. Managed to kill them, then entered the cave. Found more treasure, and then found a crack. Entered, and found a bunch of rats (one bit me). Managed to kill them (6 all together); it is now about 4pm. We are likely to rest for the night.

Light it up
Blue Mushroom Isle

June 29th, 2016
We find ourselves at the Merchants guild as members. Ishmael as acting captain is a full member and we are associate members. Me, Masa and Ish are present. The others are spending 24 hours in the drunk tank recovering from an all-nighter.

We want to sell our slightly used, battle hardened lovely but silver tainted 60’ cog. Captain Ariant offers us 3500gp for the Lucy. Additionally we want to hire out the Fina as a transport vessel for cargo. We meet a rich guy who wants to see the Lucy. Rich guy Clarence Arbuckle interestingly enough knew our old Captain Dag. He is very curious to know how he passed away and we are finally forced to say he died in battle. He looks at the ship with an experienced eye. He asks if the Silvers have been aboard. Ish tries to intimidate but eventually we admit that we did have a silver pirate aboard. After checking the boat out for Captain Arbuckle, his underling says the boats is satisfactory but he is not sure if they can get rid of the taint. We show him where the silver pirate melted on board. The rich guy’s associate does some spell to check the taint. Arbuckle offers 4000gp. We decide to walk away from his offer for now.

We go to harbor front taverns. Suddenly an older grey haired woman is walking beside us. She looks good for her age despite how she is dressed. “A coin for your fortune” she says loudly! Softly she says “I have a job for you” Ish softly makes a deal to meet her later then violently pushes her away like the half-orc brute he is. At the appointed time, we meet her at the Laughing fish. An ugly half orc named Jarr is selling fish at the door quite successfully. His salesman’s pitch is more physical than verbal. The paddle he’s holding menacingly is quite an effective technique. Ish speaks his language and gets right folksy and disgusting. He knows he’s from the same county. Jarr totally recommends this tavern to Ishmael. We enter the bar and find it to be a vile and nasty place. Ish offers 1gp for our 3 drinks, which results in our getting the best table in the house-5 layers of grime rather than 10. The bar is full of half-orcs. The woman mysteriously appears. She seems sincere but desperate. She wants us to go to a remote southern island to pick something up. There will be cliffs and bad things in the way but the reward is big. She wants some of the blue mushrooms that grow on a cliff. The cliff, made by a titan’s sword now grows this colorful fungus. She offers to pay 400gp/mushroom. We ask for 400gp up front and she agrees. She gives us a sack of gems worth 650gp. Ish takes the gems. Mara (the mysterious woman) says she will find us upon our return. She leaves after giving us a map and warns us to not eat, smell or lick the mushrooms. Ish eats the slop not fit for humanoid consumption served at the Laughing Fish, then we go out to find a buyer for the Lucy.

We check out the harbormaster looking to find more information about who or where to go to sell our old cog. A dwarf at the desk recommends the Twilight Tavern. We go there. It’s a dealers place…lots of nooks, lots of charm, nice place. A band is rocking the stage. We are promptly seated and we inform the host that we have a boat for sale.
We recognize Clarence Arbuckle and his compadres. The captains all seem to like to wear Asian style jackets with long sleaves. The look is distinctive but makes them look like waiters. The waitress recommends we talk to Captain Clarence Arbuckle and Captain Arnold about selling the ship. We bypass Captain Arbuckle for obvious reasons and go over to Captain Arnold.

Captain Arnold is a real sleaze bag rich guy, drunk with his own power. Two beautiful women surround the captain. Alas why do women abase themselves in this manner? We offer the ship to him for 5000gp. He falls for the false flattery I send his way and says he will look at it in the morning. The following morning the well-dressed captain arrives with 2 different women on his arm and a guy with a clipboard. Captain Arnold offers us 4000 gp but then Ishmael intimidates him and he ups his offer to 4500gp. Hurrah for us!

We sail! On to Blue mushroom isle.
On the Ariant is Ishmael, Masa Hiro, Trigg, Billy (girl) Sven, Katt, Jennifug and Captain Vic.

We have smooth sailing and make pretty good time until day 6 where we run into something big enough to put a hole in the bottom of the ship. We take on water but thankfully we successfully fix and plug the hole with a combination of hard labor and spells. On day 8 we see another ship on the horizon. Being curious and greedy types we get in closer looking for potential booty. We end up boarding a tattered ship which is in quarantine and potentially full of sick and diseased dead or dying individuals. We get the hell off the boat but not before Ona puts a quarantine flag on the mast. We see the partially obscured name of Lor on the side of the ship.

By day 10 we arrive but we must wait until the winds drops to investigate further. Night falls before the winds abate. When the sun comes up we travel around the island. We see trees and small flying things (long and skinny). I make out something blue 2/3 of the way up the island. There appears to be other mushrooms growing on the island as well. We secure the boat and then start climbing.

Not far into our ascent, we are met by an aggressive trio of bat people who attack us despite all our attempts to be conciliatory. I strike out with my club. Katt hits with an icicle. Masa takes a hit. Ona tries to intimidate and shakes up the leader. The bastards push a bunch of rocks unto us. Ona and I are in the line of bouncing boulders! Masa Hiro- 17th generation champion fighter kills the leader and then the other two fly away in alarm. Presumably they will return with reinforcements. Next time we’ll be ready! Grrrrrrr!

Selling the Boat

Finished selling the boat. ($4500) then got a job, and headed south to an island for $400/blue mushroom. played with buhler, lenz and marcoux

Let's sell a boat!

Lenz Birthday – DMHiC game, as fowlie couldn’t make it. Had Jake, Buhler, Lenz, and Marcoux. We unloaded our package / crate. Then, went back to the boat, debated which boat to sell (the old one), and went to the Merchant’s Guild to join, and meet up with a contact. Then tried to sell a boat. No deal was made, as she was worried about the Taint.

Bringing it home

DMHiC – Last minute game,as Fowlie canceled DMC. Joba, Punshon, Buhler, Lenz and Marcoux – got the 2nd ship, managed to sail to town, without fighting magic horse riders. Got into town, brought the goods to the target, and avoided the guards.

Battle at sea

DM-HiC – Buhler DM; with Jake Punshon, myself and John Lenz (was meant to be DMJ, but Fowlie canceled).
Fought a bunch of little lizards, but managed to take them down. Was unconscious twice; but managed to take their ship. Killed one more creature;


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