The Terror of the Seas

Selling the Boat

Finished selling the boat. ($4500) then got a job, and headed south to an island for $400/blue mushroom. played with buhler, lenz and marcoux

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Let's sell a boat!

Lenz Birthday – DMHiC game, as fowlie couldn’t make it. Had Jake, Buhler, Lenz, and Marcoux. We unloaded our package / crate. Then, went back to the boat, debated which boat to sell (the old one), and went to the Merchant’s Guild to join, and meet up with a contact. Then tried to sell a boat. No deal was made, as she was worried about the Taint.

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Bringing it home

DMHiC – Last minute game,as Fowlie canceled DMC. Joba, Punshon, Buhler, Lenz and Marcoux – got the 2nd ship, managed to sail to town, without fighting magic horse riders. Got into town, brought the goods to the target, and avoided the guards.

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Battle at sea

DM-HiC – Buhler DM; with Jake Punshon, myself and John Lenz (was meant to be DMJ, but Fowlie canceled).
Fought a bunch of little lizards, but managed to take them down. Was unconscious twice; but managed to take their ship. Killed one more creature;

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The Start of War at Sea

DMHC. Fowlies friend came over, as well as Nova, Lenz, punshon, Buhler and myself. We dealt with flying lizards and the ship coming up close.

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Making a Deal

DM Hi C; started off with fowlie, buhler, lenz, myself and punshon. Fina showed up as well. At the tavern, we see a mafiosa make a deal with a bald man. We met up with him, to arrange a midnight meet. We let the captain know, and head there. We end up picking a metal box, and load it up. Paperwork is signed; we find some spies watching. We end up heading out (fowlie heads out), and travel by see. By day 5, a ship starts chasing us. By the end of day 7, we get caught…..

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The Adventure Begins

Pirate Game. DMHiC.
Met up with Fowlie, Buhler and Lenz. Our ship is part of a 3 boat fleet, but run into a storm. The captain acts odd, we break formation and the other two ships are attacked. We mutiny against the captain, but too late. We pick up a survivor (Billy – Bilgerat) and take our goods to port. Sell them for a decent profit. Sven gets a wig fixed; we head to a tavern and hear more about silver pirates.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Creation

Start of a new one off running series. Fowlie couldn’t make it tonight. Will be nautical in theme. We have Ishmael (my half-orc navigator), Katt (cleric; Jake), Hiro (japanese fighter; John Lenz), Trig (wizard, Jo Anne). Buhler is DM.

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